Pardon me, but your manners are rezzing

August 21, 2008 by secondlifetribune

by Victoria Wheeler

I love to meet new people in SL, especially when they’re interesting, meaning, ‘deeper’ than most. My favorite SL club seems to attract such deep, interesting people, perhaps because of the excellent music they play, so it’s an ideal place for me to hang out.

Last night at said club, I encountered a 1-day old newbie male who’s Profile seemed to hold the promise of an interesting, deep conversation. I addressed him first, from the other side of the room, then walked over to sit a few barstools away from him. 

We were several minutes deep into an interesting chat, when, in the midst of our convo, a female av entered the club, sat next to him, introduced herself to him in IM, and asked him to dance. He immediately accepted, then informed me he’s going to dance with this interloper. Just like that.

His doing that upset me, I thought it an insensitive act in SL, as I would have in real life. 

Now, I don’t really know him, we just met, and I don’t need yet another SL b/f.

It was his rudeness – abruptly leaving to dance with someone ‘new’ while he and I were in the throes of getting to know each other – which upset me. It has nothing to do with his being a noob, that wouldn’t be acceptible in real life, either.

I wondered why I had that reaction. Why did I care that he accepted a dance from someone who’d only recently and briefly addressed him while he and I were conversing? Why did I care that he did not ‘prioritize’ and politely tell her he’d take a rain-check?  Why were my feelings hurt that Mr Clueless didn’t ask me to dance? Why did I need justification for thinking that he had made a big social faux pas?

A few minutes later, I asked a male SL friend about this event, and he agreed that I was right. Mr Clueless did not know that real world courtesy applied in SL, too.

But, still, I wondered why I gave a rap about what he’d done? I have a wonderful ’steady’ SL b/f, and numerous close friends of both genders in SL. So what if some noob fell over his shoes to grab a dance with a blond (a description, not a critique), in the middle of an interestingly deep convo with moi?

I’ve decided that in SL, which, at heart is about socializing, ‘attraction’ is not about real world physical ‘chemistry’ with members of one’s preferred gender. In SL, one relies on in-world chemistry, also known as ‘personality’. I believe one’s in-world chemistry is a projection of one’s self. Real world looks don’t matter, anyone can make their avatar attractive. 

Thus, in my opinion, to be rejected in SL is just as hurtful, if not more hurtful than a similar slight in the real world, because it is a rejection of one’s persona or self. One might think it should not matter much, since trying to meet people in SL is like using public transportation…just wait 5 minutes and another bus will come along. 

BUT, since your ’self’ is on the line in SL, I believe rudeness takes on a much sharper dimension – it really hurts. That hurt is exacerbated by the fact that the majority of SL denizens (myself included) are lonely, which is why they are in SL in the first place.

Mr Clueless and Blondie added injury to insult when they subsequently disappeared from the bar together. I left the club to visit with another SL friend. A little while later, I returned to find Mr C seated at the bar, alone. He very politely asked me to dance. I was cordial, and let him believe I would dance with him, although I didn’t even care to speak with him. I procrastinated, and occupied myself with another friend until Mr C finally got the message and left. To his credit, he had been polite and subtly contrite during our second encounter.

But…I won’t ever dance with or pursue a friendship with Mr Clueless, and here is why. Someone so out of control that he can not stop and consider another person’s feelings or the ‘protocol’ of getting to know someone, especially when what he is doing is all about socializing, is not the kind of person I care to share deep thoughts or spend any interesting time. That could only engender an insipid, one-way conversation, in his shallow direction alone.

I sometimes encounter men in SL devoid of basic social graces. For instance, last week I spent a few days in SL befriending a man and helping him with a project. We hit it off well, and he told me he had several female friends in SL but only one ’significant other’. I told him I had the same situation.

However, I went out of my way to introduce him to my significant other. My male friend, on the other hand, was so disinclined to introduce me to his significant other that, even after I’d danced right beside her for over an hour at one of his events, he did not introduce us. Not even after he told me who she was, because I asked what her name ‘might be’, having guessed from her Group tag. For some reason, my friend had no intention of introducing me to her. What a social lump. She knows he has female friends in SL. He and I had done nothing to hide from either of our SO’s, so what was his problem? I’ve kept him on my Contacts list, but deactivated his ability to see me online. I may remove him entirely after I finish this article.

Another male friend swore he despised rude people in SL. We’d gotten to know each other well enough to discuss personal matters. I initiated a convo about such a matter, a philosophical question requiring his opinion, one evening while we were partner dancing in a club. He acknowledged my inquiry, then had to go AFK. I waited quite a while for him to return.

When he announced he was back, I thought we would resume our private convo. I typed a couple of lines, and saw that he’d answered me in open Chat. But, he actually had not. He was not responding to my IM, he was busily involved in public Chat. I became confused and tried to join that convo, thinking it was ‘our convo’, but I was wrong. He was conversing publicly as if I were not there dancing with him, waiting for him to answer to me.

After having waited so long for him talk with me, and witnessing his deep involvement with the public chat, which he had obviously been following while I thought he was away, I felt he was being rude. Add in the fact that in the recent past, he’d gotten my undivided attention, care and concern on issues of his own. To return the favor for a few sentences was not something he cared to do.  

Why use a friend for confidences, when you have no intention of reciprocating in kind?  My question to him was hardly controversial;  it was his interaction that counted. Superficial involvement does not equal a friendship. If you don’t care to talk to someone in IM, don’t ask them to dance. He and I are no longer Friends.

Life is too short to put up with clueless boneheads. They won’t learn if you tell them, either, because they really don’t care. Fine, they will end up alone because they have no concern for the feelings of others. What you reap is what you sow.

To deny SL exists for the sake of socializing, and to omit common courtesy as if it did not apply, is to simply ‘not get’ what SL is about. You may think getting one’s shorts in a knot over such things is a sign of my social insecurity, but if you’re so socially complete, why are you in SL?

What awaits you in the great SL beyond

July 27, 2008 by secondlifetribune

By Victoria Wheeler

I have a strong interest in death. Not a morbid interest, just curiosity. I’ve long wondered how it could be possible that we highly complex human beings could simply ‘go away’, shut off like a lamp. Surely there must be more to death than, well, nothing. The ’spark of life’ is too glorious to simply dissipate at death.

After the loss of a couple of grandparents when I was a child, and a near death experience from a severe bout of nephritis when I was 17, I decided long ago not to fear death, but to research the possibility of life after death. I’ve had other personal experiences (which I won’t go into here) that piqued my interest further and colored my assumptions and conclusions. I’ve read about ‘the after life’ and found lots of information on the Internet, joined groups and discussed the subject with my fellow human beings.

So it was no big stretch for me to look for my fellow avatars’ expressions of interest in life after death in Second Life. When I have the time (lots of that lately since I was laid off in May), I make like Kolchak:The Night Stalker and on the basis of keywords like death, after life, reincarnation, I teleport to various destinations. I found the ‘Death By Design’ exhibition in Zarflabbo that way, and made the acquaintance of its creator, VirLucis Hush.

This past week I stumbled upon a sim called AfterLife. After a few [ironic?] attempts to land there, I succeeded. AfterLife is a well-made interpretation of ancient Egypt, of perhaps how ancient Egyptians would picture their after life, with many-columned, colorfully decorated buildings, statues of Isis and Bast, Nile river barges, mysterious trap doors, and even an underwater temple. I was completely alone there, and took that opportunity to explore it’s nooks and crannies.

I was very impressed by the beauty of the AfterLife sim. It is obviously built with care and concern for design and detail. I was all alone there, so I realized it was a ‘work in progress’. As I sat in one of the temples enjoying the solitude, what I thought was a sign caught my attention. As the ’sign’ came into full rez for me, I saw it was a vendor for women’s clothing, a decidedly un-Egyptian outfit, at that. It then occurred to me that this AfterLife might have a purpose other than to be a place one would visit in a lucid dream. It’s a shopping mall!

Needless to say, I was stunned, if not a little disappointed. In restrospect, I should have seen it coming. I knew the sim to the north of AfterLife was a large commercial venue, and the owner of that sim also owns AfterLife. Rattled at my naiveté, I wandered over to the retail sim. There I purchased an ancient Egyptian princess costume and lots of matching jewelry. After all, I want to be ready for my AfterLife.

The Dawn of Two New Virtual Chat Worlds

July 9, 2008 by secondlifetribune

Just in case you were getting bored with SL, two new virtual worlds appeared on the Internets this week (July 7, 2008).

By Victoria Wheeler

LIVELY UP URSELF
Google premiered Lively (http://www.lively.com), an online chat application, where the user, disguised as an avatar, can participate in text conversations with other members in a virtual world. What a novel idea! Lively is administered by Google’s R&D venture, the imaginatively named, “Google Labs”.

Lively requires Windows Vista/XP with Internet Explorer or Firefox, it’s not [yet?] available for Mac or Linux. Being a Mac user, I have thus not been able to demo Lively.

While it’s not clear if their target audience is children (Lively was ‘field tested’ by students at the University of Arizona for several months, perhaps some of them were minors), Lively intends to reel you in by offering a line-up of intentionally cartoonish avatars.

Lively avatars are less realistic than SL’s general issue avi’s. Some are bug-eyed anime-ish, others remind one of Looney Tunes characters, and some are downright scary (think Nightmare Before Christmas and Tyrannosaurus Rex) – if you’re three years old.

Chat world marketing execs apparently believe that cuteness is a highly desirable avatar trait. No one told me that when I bought my Scarlett Johannsen SL shape. Perhaps that’s ‘cuteness’ of a different order, and I won’t even mention those cute Furrries, who, as everyone knows, take themselves very seriously. IANK.

Some lively, er, avatars

Some lively, er, avatars

A feature that Lively offers is the ability for users to create chat rooms for up to 20 of their fellow Lively members, which can be linked to from any web page. This is handy if you have a blog, Facebook, myspace, personal or a special interest site. These custom chat rooms can have their own ‘environments’ (sorry, I can’t be more informative about that), with streamed-in videos from YouTube, and static images from Picasa (two other Google enterprises).

VIVATY IS IN UR FACEBOOK, SELLIN’ U STUFF
The second, similarly named chat app offering on Monday was Vivaty (http://www.vivaty.com), designed for use with Facebook and AOL Instant Messenger (aka AIM). I’ve also only read about Vivaty, since it’s also only available for Windows Vista/XP. Although I’m a Mac user, I’m not anxious to try it, largely because of Vivaty’s plans to foist in-world product placement on its users. For instance, Facebook Vivaty-ites can decorate their virtual dorm room with ‘real’ furniture from the aptly named Target. SL has some product placement, but at least you can avoid it.

Vivaty will also be linkable from your favorite web page. I hope they get a catchier, more pronouncable name, though (Viv-a-tee? Vye-vah-ee? Vie-vat-tee? I give up).

At least Vivaty has better avatars than Lively. On second thought, they’re sorta nerdy looking, in a homogenized, zombie kind of way, but that may just be my brain dead perspective.

Reanimated human corpses of the Caucasian kind are yours for the asking on Vivaty.

Reanimated human corpses of the Caucasian kind are yours for the asking on Vivaty.

These two brave new chat realms promise to give SL and other existing virtual worlds a run for your money. They’ll be easily accessible from already popular venues, they’re commercially viable and marketably cute. Plus, with such active sounding names, they’re bound to be big hits with the young, hip, high-energy crowd. Join them, join them!

—————————-
In other virtual world news, IBM and Linden Labs have successfully teleported an avatar between virtual worlds – from Second Life to IBM’s OpenSim (see: http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/). I guess the Lindens won’t be fixing my inability to teleport between sims now that they’re playing with the big boys. It is heartening to know your avatar does not have to die in order to visit the next virtual world, although there’s no question of what it will want to eat after it’s been there a while…
—————————-
Contact Victoria Wheeler in SL for a free tin foil hat. It just may save your avatar’s life.

SL THRU THE WEB IS HERE!

July 4, 2008 by secondlifetribune

By Victoria Wheeler

Yah, BIG HEADS UP – There is now a way to get into SL via a web browser. It’s not a full SL client, but it’s good enough for you to have an IM or Chat convo with a friend or two, and do some minor Inventory ‘maintenance’.

You get there via http://ajaxlife.net  which switches to an IP address, so don’t panic. Then just log in as you usually would with a SL client. All you’ll see is one screen. Here’s what the main screen looks like, note the disclaimer:

The Ajaxlife login page

The Ajaxlife login page

You log into your last location (and see those coordinates) or one you can specify, and you’ll get the ‘Message of the Day’ from the Lindens. You can see the Map and although Teleport is shown as an option, it did not work for me even after several attempts.

Ajaxlife SL Map, with standard background image shown behind it.

Ajaxlife SL Map, with standard background image shown behind it.

Other limitations include not being able to move or see your avatar, you also can’t see other avatars, either. But hey, you’re there, and others logged in ‘normally’ can see you and IM you. 

You can see which of your friends are online, and be notified as they come and go. You can see the names of all avatars on the sim on which you are located. Oh, and your Friends and other avatars can see you, too. You’re ‘live’ and online in SL with Ajaxlife.

Click the Inventory tab and see, Wear and remove individual items and Textures – a right-click on an Inventory item will get you Properties, Delete and Rename, and change some permissions. You can create, edit and pass Notecards, too.

You also can see how many Lindens you’re carrying.

You can Search, but only for People. When you open an av’s Profile by double-clicking on its boldfaced name, you only see their 2nd and 1st Life tabs, but you get their pictures, and you can Pay, Offer Teleport. There is an Instant Message button that’s not supposed to work, but “Drop Inventory Here” definitely works.

There’s a Stats window but I doubt if the casual user will have much use for it, I sure don’t.

This web interface can be a little bit slow, but that it exists at all is worth the minor wait. 

Here’s the blurb from the Ajax info site located at: 

http://metaversed.com/09-jul-2007/ajaxlife-second-life-your-web-browser

Katharine Berry, a student in the UK, has created an in-browser AJAX application that allows you to log into the virtual world of Second Life, but without all of the laggy graphics. This is a great way to pop in-world for a moment if you just want to chat with other residents, and as far as anybody else will be able to tell your avatar will look just fine (although mostly immobile).

<They say the following, too, but I found the reverse is true (you can intiate IMs, but can’t Teleport)>

While you can’t yet initiate new IM sessions or use the Search functions (these are coming), you can reply to any incoming IMs and participate in local chat wherever your avatar happens to be. You can also teleport your avatar to other locations via an on-screen map, although once there you can’t really walk around.

The interface is really simple, really fast, and works in Firefox, Internet Explorer, and newer versions of Safari.

All in all, I think this is a very cool application, and if it’s to be considered a work in progress, even at this stage, it’s worth using. Two thumbs up (that’s all the thumbs I have).

Our gratitude to Tenshi Vielle for informing us about Ajaxlife.

Second Life Fashion Dilemma: Class or Trash?

April 20, 2008 by secondlifetribune

By Victoria Wheeler

Some Second Life citizens don’t care much what they wear, as long as they ‘feel’ comfortable and appropriate. To some SL denizens, fashion means keeping up with trends straight from the real world. To others, their SL wardrobe means looking as ’seductive’ as possible in order to quickly engage someone in a conversation that goes beyond the ubiquitous, “Where did you get those wings?”, into more er, personal territory.

When it comes to what my avatar wears in SL, I’m torn, 50-50 between those last two options, class vs. trash. 

Well over a year ago, as a noob, I was thrilled by all the styles available in SL. The options were intoxicating, and the prices were right. Having been raised in New York City, I’d long been a fan of wearing what was current. I bopped around SL buying all kinds of wonderful clothing. I was blissed at the opportunity to dress in the high style of which I’d always dreamed.

I even started a small collection of ‘period’ outfits. After all, SL was about fantasy. I bought dresses from eras such as the Renaissance, Tudor England, the 1700’s, Victorian England, some Antebellum hoop-skirt ball gowns, several ancient Roman togas and sandals, native American buckskins, a 1920’s Flapper outfit, a 1940s woman’s business suit with matching ‘period’ underwear, hosiery and shoes, and a Japanese brocade kimono, among other ‘interesting’  and unusual things. I’m not into the fantasy role-playing or furry thing, but I do own a dramatic female knight’s outfit, an animated mermaid costume, and a serious purple cloak to wear when casting magic spells. 

I purchased lots of outfits one might consider ‘fashionable’ in the real world, too. Well-designed clothing I thought was elegant and casual, classic and ‘now’. We know there are extremely talented SL fashion designers, and discovering them was wonderful fun for me.

Then something happened to make me realign my clothing choices. My heart was smitten by a charming, handsome man in SL. Originally from South America, now living in the States, he introduced me to his love of Salsa dancing. I noticed the women at the SL Salsa clubs were wearing short, sexy dresses that swayed deliciously to the dramatic choreography and hot rhythms of Salsa. The wheels in my overheated brain began to turn, and one day, I showed up for our ‘Salsa date’ decked out in a ruffly, sleeveless, clingy red mini dress cut down to my navel in front and in back, well, you know to where.

My male friend’s reaction to this bit of virtual fluff was way too encouraging to ignore, so I decided to find more outfits appropriate for both dancing and capturing my dance partner’s libidinous attention.

Now that I had an audience, I was on my way to months of ‘dressing to impress’. In the past, when I dressed as I would in the real world, no one in SL noticed. My historically correct outfits were also ‘non-events’. Once I knew a reaction was forthcoming I tricked out my avi in something sheer, shiny, slinky and slit, and sparkly platform shoes. Thanks to the great exchange rate, the urge to shop in SL is tough enough for me to resist. The urge to shop for an outfit that successfully elicited lustful reactions from my gender of choice (hetero males), really got me hooked.

Time passed, and I amassed a sizable wardrobe of slutty outfits and 4″ killer heels when, one day, it occurred to me what I’d been doing. I’d become quite clever at filtering out any article of clothing that didn’t fit my perceived notion of what was ’sexy’. I optimized any purchase ‘for the hunt’, and never settled for anything that wasn’t guaranteed to raise a pixelated eyebrow. Had I sold out my avatar’s dignity (and by proxy, my own) for sexual attention?! It occurred to me I had done just that. 

If you’re expecting this epiphany to have a wise and happy ending, don’t. In spite of the cleansing effect of my confession, I still suffer from Fredrick’s of Hollywood syndrome in SL. Aware as I am of my unsavory SL dressing motivation, recognizing that I have become a 3-D floozy isn’t the same as doing something about it, or even caring. Sure, I’ve tried a mash of contemporary and come-hither, but I know which side gets more weight – the side that shamelessly lures men like moths to a flame. There’s no self-hatred or potential for reform going on here. Just the acknowledgment that I dress for an audience that has no sense of discrimination for quality and style, only for what exposes – the more, the better. 

So, next time you see me in my flexi-lace mini skirt, fishnet thigh-highs, barely-there midriff top and shiny vinyl fetish stilettos, go ahead and smile. I know what I’m doing. I’ve made my choice. I think.

RMS Titanic Now Open To The Public for Bookings and Viewing

October 20, 2007 by secondlifetribune

Situated on the lovely tropical Volcano Cay, glorious in detail, grand in design, the Second Life replica of the RMS Titanic is an absolute ‘must see’!

Retail and residential spaces are available for lease immediately on this magnificent stationary model of the famous Olympic-class ocean liner, which also provides romantic recreation and dancing areas with scenic deckside views.

You’re invited! The official grand opening party of the elegantly impressive and truly ‘unsinkable’ superliner Titanic will be Friday, October 19, 2007, 8:00 PM SL Time.

See a breathtakingly dramatic video presentation of the ship:
http://www.kallisto-estates.com/

- Rental info – commercial and residential -contact Morpius Barbosa.
- Join the Group ‘RMS Titanic Ballroom’ to be updated on Titanic events.
- Visit and enjoy the marvelous RMS Titanic at:
http://slurl.com/secondlife/Volcano Cay/172, 167, 23

SL's RMS Titanic is now open!

Females for non-profit

August 6, 2007 by secondlifetribune

Female non-profit requires ladies for female issue work. IM Elder Raymaker and reference this ad.

Female4Female

August 6, 2007 by secondlifetribune

Female looking for a subbie to spend time with. IM Elser Rymaker.

3rd Party SL Search Engine Plans Announced

July 26, 2007 by secondlifetribune

By Victoria Wheeler

Frustrated with trying to find things with Second Life’s less-than-efficient search engine? (Hah, who isn’t?)

Fear not, help is on the way!

Chao Mu wants to make your search results more accurate, detailed and reliable. His Tao Yellow Pages (TYP) firm is about to introduce a service that will make finding what you want in SL a rewarding experience.

The primary focus of the Tao Yellow Pages project is an ‘information island’ where posted business ads and event announcements can be viewed by SL residents. Also planned is a HUD with built-in search capabilities so you can search the TYP database from anywhere in SL. A third phase of the project involves the creation of a web-based advertising system that directly links with SL.

TYP promises to deliver far more information and search refinements than the SL search engine. Who wouldn’t welcome such an improvement? SL’s search engine is the shame of Linden Labs. Well, one of them.

A Q&A seminar / presentation will be held on Friday July 27, from 12:00 to 1:00 PM SL time. You can have a tour and a “first look” at the facility, and have your questions answered at that time.

For more information, contact Valerie Rosewood TYP Marketing Director, or Chao Mu (CEO and lead director of the TYP). Mr. Mu is available for interviews with the SL media.

At this writing, the Tao Yellow Pages is in the process of an Initial Public Offering (IPO) on the World Stock Exchange (WSE) – WSE Ticker: TYP. For their WSE listing and Prospectus, check out: http://www.wselive.com/research/prospectus/301

Talk Talk

May 3, 2007 by secondlifetribune

By Victoria Wheeler

It’s My Second Life
Since the main grid was down for a while today, and since it’s true that everyone is entitled to my opinion, I decided it was high time I hiked my buns over to the SL Voice Beta grid and give someone a piece of my mind.

I have an Altec (not a plug) interactive stereo headset with a mic, purchased for online classes I took last year. It set me back a few bucks ($30 at an office supply store, since seen on the web for $20). I attach it to my laptop when I’m at a SL dance club, and don’t wish to interfere as the not-so-subliminal tv commercials blast my entranced husband into complete submission.

Somewhat trepidaciously, I downloaded the Voice Beta Mac app and ventured onto the Voice Beta grid. I expected an immediate cacophony of vocal input, a veritable riot of yakking that rivaled Times Square at midnight on New Year’s Eve.

What I heard was surprising. Silence. Total, complete, and really dead silence.

You aren’t informed that the Voice Beta grid and the ‘regular’ Beta grid are actually the same place, the difference being the Voice beta application, which provides you the wherewithal to speak. Since it is a separate app, you get the impression the Voice Beta grid is dedicated to voice beta testers only. Nope, there are folk on the Beta grid who don’t have the ability to speak. They also don’t know if you can speak. There’s something very close to my real life experience about standing in front of someone in SL, speaking to them, yet they don’t answer. It’s heartening to know these avatars don’t respond not because they don’t care, but because they really can’t hear you, and can’t tell you they can’t hear you.

Talking Colours
I flitted about a few sims for five minutes, approaching a handful of lone, skulking avi’s I’d homed in on through the Map. They were hard to find, none responded to speech, and a couple had Profiles which made me decide not to approach them.

This is where RTFM comes in handy. If I’d read the fine Release Notes doc that came with the app download, beyond my cursory scan to learn where the Voice UI tab with the Speak button is (lower right center of your screen), I’d have known about the “voice intensity indicator”. The “intensity indicator” appears above an avatar’s name label. It’s a small, white dot framed by double parentheses which increase in thickness and number, light up and turn green to represent ‘broadcasting’, as you speak through your avatar. Once you’re hip to the intensity indicator, you start looking for it. No one I encountered in the first few minutes had the telltale indicator.

My problem was how to find someone with whom I could converse. I recalled from past regular Beta grid visits a sim called “Web Page”, where a helpful, eponymously-named avatar resides. When I arrived, Mr. Web Page was Away on break, so I quickly rechecked the map for anyone in the vicinity. To my right, behind a free-standing staircase which imprisoned the head of an anatomically correct prim bull (there’s lots of ephemera like that on the Beta grid), stood a Furry labeled, “Voice Mentor”. Excellent! I’d found a guru. I knew I could speak to this avatar, and perhaps even get some answers.

That Ain’t Me, Babe
This foxy gentleman seemed anxious to be my first-ever SL speaking partner. We began with a simultaneous, “Hello!” What a shock to hear live, human speech in SL, especially from a Furry. It was exciting, surprising and oh-so ‘real’.

The Voice Mentor said my input volume was too low, I should click the microphone icon in the lower right corner of my screen to adjust it. Hmm, no such icon for me. “You must be using a Mac,” he said (story of my life). “Sorry, can’t help you with a Mac. You’ll just have to figure out how to increase your output volume”. I know how to do so (System Prefs> Sound> Output Volume), but instead, having overcome my initial shyness, I simply spoke louder.

Apparently, anyone can join the “Voice Mentor” group, so noobs beware. Beyond his inability to help with my Mac set up, this Voice Mentor wasn’t too chatty and didn’t volunteer much general insight. I asked if he were a Linden, one of those concierges, or a volunteer. No, he just liked helping people on the Voice grid. I was pleased to have met this charming, though inscrutable beast, who so gently relieved me of my SL vocal virginity. Hey, I’d done it! I’d spoken with my very own voice in Second Life. I was really impressed with myself.

Hooked, and hungry for more, I wildly scanned the Map for multiple speaking partners. There seemed precious few avatars on the beta grid. Then, I remembered Luskwood, a sim that’s a Beta grid noob (aren’t we all?) meeting place. I’d only been on the regular Beta grid twice, and both times Luskwood was the most populated area I’d seen.

What the hell is a Lusk, anyway?
As I approached Luskwood’s raised, central platform, I heard several voices; not many, but enough to be distracting, and it was difficult to follow any one conversation. The most prominent voices were two women speaking French. I also heard an ambient ‘zap’ sound, reminiscent of someone’s security shield being bumped. With the French voices and zapping droning in the background, I could distinguish the louder speech of a couple of young men. I hadn’t yet read about the intensity indicator, and even with stereo headphones, couldn’t determine who owned those voices. There were perhaps a dozen avi’s on the platform, speakers and non-speakers intermixed. So, I just asked aloud in my native English who was speaking.

To my left, a male avatar’s intensity indicator suddenly rezzed for me, and his voice became more distinct as he turned in my direction. As he approached me in his black Aikido pants and matching Coolie hat, he began to address me directly, and I realized that proximity counts in the Voice world.

As I moved toward him, the French voices subsided and the approaching avatar’s voice became loud and clear. The Aikido-clad av informed me of the intensity indicator. I thanked him, and told him the Anglicized Japanese spelling of his avi’s first name was a mismatch with its Hindi surname (that of a famous Bollywood actress). He’d said it was about as Asian as he could find. Such details began to flow easily in our Voice conversation, and I was getting comfortable with the novelty and pace of it, too.

An avi walked over and asked aloud if there was an option to toggle Voice on and off, the Push-to-Talk feature, its called. Someone volunteered that Edit> Preferences> Voice settings let you toggle speaking with a single character key. The two Preference choices for this confused me. I activated them both, and selected the letter t (for talk) as my speech switch. I immediately logged several t’s in my Chat bar, and even though it worked on cue, I soon unchecked the Push-to-Talk options, and left Voice Active as default.

In the UI HUD tab, the “Speak” button has a lock icon within it, which presumably overrides your Preferences. Beside the Speak button is a Speakers button that is not currently active.

The zapping sound continued as four speakers and a break dancing, non-speaking avi gathered in a small circle on the Luskwood platform. Suddenly, a speaking female avatar we’ll call TootSweet landed in the midst of us. She announced her SL name, provided her real age and her past and present rl locations, among other details. As her security bubble rezzed, TootSweet explained she was unable turn it off. Those of us within ’speaking distance’ fired suggestions at her, and whether or not we were helpful, she soon managed to turn off her shield.

TootSweet disclosed she was glad to finally speak in her own voice, and to hear the voices of other avatars. She thought this made for a more authentic SL experience. A few people in our circle, myself included, felt it would upset those who switched their avatar’s gender to one other than their own. Another person argued that voice-changing technology was available, so that might not be a concern for the fantasy-gender avi’s, but it could be for the rest of us.

A male voice then greeted our group. He appeared to be an I, Robot or Borg-type sci fi character. I asked where he acquired his unusual shape, with its exposed metal skeletal frame. He explained he’d made his avatar from parts, and that he used ‘invisi-scripts’, all of which I found quite interesting. I struggled to hear him, however, as his voice was marred by static. I was alone in hearing the static, another YMMV caveat.

A Furry with a buff but hairy human shape joined us. He brought a new feature to our experience – voice-activated, expressive Hand Gestures (in his case, paw). When he spoke, his arms bent at the elbow and his paws rose, palms upward, in an almost supplicating bicep curl that coordinated with his vocal input.

Our new Fuzzy friend informed us that the Release Notes outlined the Inventory pathway to these Gestures, Library> Gestures> Speech Gestures. You Wear them by dragging The Speech Gestures folder over your avi. Lag aside, when they do manifest, the nine general-issue Speech Gestures are randomly played from a cluster of three sets of three different types. You deactivate them individually with the Take Off Items command. These Gestures seem like a nice idea, but IMHO, not entirely necessary. Although they emphasize the ‘appearance’ of speech, TootSweet swore Mr. Furry was really just trying to cop a sneaky feel of her posterior. I believe she was right, but he was kinda hawt, so in her place, I wouldn’t have minded too much.

Eventually, a Romance language speaking couple began chatting beside our group at an unnecessarily high volume. Three of our party retreated at a distance from them, behind a make-your-own Furry vendor sign. Our further socializing in spite of the loud talk revealed that not all Beta sims have Voice capability. One that does is Abbotts, home of an airport and skydiving facility, so, you’re likely to find a few av’s there, too.

Such A Shame
A guide for SL Voice social protocol is non-existent. You’re at the mercy of the courtesy of other players. Most residents I heard ignored the proximity factor, and their chatter caused a distracting din. The same is true for other in-game voice systems such as Ventrilo, TeamSpeak and Skype. However, those systems, several years more mature than SL Voice, have ways around such problems. For instance, they provide one-on-one or group private conversations. Those other systems sell server space for you to create permanent voice channels to one or more other players, another feature not apparent in SL’s Voice Beta.

While on any voice com system there’s always some knucklehead waiting for his or her 15 minutes of high decibel fame, existing voice services are private, so spammers and griefers are rare, if non-existent. Surely our Linden leaders will follow their example and protect our privacy, since speakers are, by default, listeners. But, many SL residents anticipate SL’s Voice undertaking will fall victim to hi-jinx by legitimate in-game players, as well as vandals, on its publicly accessible servers, and safeguards may not be imposed until after such attacks have made our second lives miserable.

The Typing Party’s Not Over
I see more challenges for SL Voice. What chance does speech have competing with music at in-game clubs? Typing will be the only way to enjoy both the music and the group socializing. While there are general and individual Voice Mute functions in SL Voice Beta, back in your first life, your rl family and friends don’t need or want to hear you as you chat up that sexy new 3-D acquaintance. Soon-to-come voice eavesdropping tools may be helpful if you can’t figure out how to do that with the camera tools. I predict SL will forever remain a ‘mixed usage’ system of voice and typing.

Rumors
Two different, supposedly in-the-know avi’s in that Luskwood circle had distinct opinions on when Voice capability would be released for the Main SL grid. One said soon, by May 15th. The other said some time this coming September. Both named the SL Voice Beta blog as their information source. I couldn’t find any release dates there. If you know what’s been announced, please post it below this article, thanks.

The primary problem with a shortly impending release of the Voice feature was voiced by TootSweet. Justifiably, she’d rather the Lindens fixed issues that already plague SL, such as mysterious Inventory loss, before introducing such an important, paradigm-changing feature. A brief, but spirited conversation about the next day’s Town Meeting, and the open letter (which I was lucky enough to sign) that sparked the meeting, ensued in our circle. Hello, Lindens! We residents are talking. Can you hear us?

A side benefit of my jaunt onto the Voice Beta grid was that I made a couple of new friends, whom I later contacted on the Main grid. Although I feel it’ll take me some time to get used to SL Voice, I already miss not being able to speak to those new friends on the Main grid. Hearing their voices and speaking to them added a very special and distinctive dimension to our connection.
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Save yourself some trouble and get all the above SL Voice Beta usage info and more at
http://secondlife.com/community/bhear.php

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Avatar names used in this article have been changed to protect their identities. We at the SLTribune hold it as our duty to honor the privacy of those we represent in print. However, should you wish to know the real names of these avatars, they will be revealed to you if you send an IM request, along with 500$L to Caviat Emptor.

The first person to correctly guess the source of most of the headers in this article wins a life-time subscription to the SLTribune – Ed.